
I first met Robin Arnott, CEO of Andromeda Entertainment, at E3 many moons ago when he was showing an audio-based thriller game Deep Sea at the Indiecade booth. It was a true oddity — a video game without video — an immersive experience before we were throwing that term around as we now do.
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In the years since Robin and I have crossed paths on his home turf of Austin — when I was working a story on indie games for NPR — at GDC, and Indiecade. In my mind he’s always been one of the “weird art kids” making games in the space beyond the horizon.
So it was a shock when I was at an event months ago and learned that he had become the CEO of a start-up that was looking to redefine just what games could be. Robin? A CEO?
Get ready for an adventure as we catch up, road trip style, from the heart of DTLA to the Hollywood Hills — and from Austin’s indie game scene to the philosophical frontier.
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