This week finds us winging from Ancient Egypt to Smallville with a detour through the end of the world, as one does.
If there's one theme here there are two: screens & games. Though not always together.
Two reviews in London and one in Burbank this time!
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Cleopatra - The Immersive Experience (London)

FKP Scorpio Entertainment
From £25; Immerse LDN; through 12 July 2026
Before I even make it into the exhibit I pass a smiling couple on their way out. “It’s amazing,” they gush to me as we cross paths. Brits aren’t famous for making idle small chat with passersby so I’m pleasantly primed.
Following FKP Scorpio’s standard structure of seated VR + 360° projection room + Metaverse walkthrough framing a collection of artifacts and educational content, visitors to Cleopatra get what the brand has delivered throughout their run of other offerings. This iteration has some fresh twists as their exhibition design evolves: an introduction film featuring some clever Pepper’s Ghost projections (that admittedly focus far more on Alexander the Great and Ptolemy than the exhibit’s eponymous star; an odd note to begin from), educational films about Egyptian beauty practices on screens mounted in mirror frames that would look right at home in a Disney installation, and my personal favourite feature among any immersive production: scentscape. A gentle waft of myrrh and spices follows you throughout the experience, intimating that her majesty has just preceded you through the halls.
Having seen several of the company’s exhibitions, I’m enjoying the gradual evolution of the format. The immersive projection room has finally made a play on the difference in scale between the characters on the walls and the audience sitting on cubes within as we see ourselves and our room “picked up” by the queen and moved around her world like a dollhouse, our perspective changing based on where we’re placed. The Metaverse walkthrough invites us to take steps of faith through an empty void where a stone path only appears as we walk forward; other guests around me are vocally (but critically, playfully) frightened to move forward even though we know we’re actually in a white room with safety attendants nearby. “It’s absolutely incredible,” I hear my neighbor chuckle.
Cleopatra is 90 minutes of edutainment and worth the step around the corner to the waterfront when you’re at ExCel and need a break from the convention center. Paired with a trip up to the British Museum to take in the heaps of (less animated) artifacts, a budding Egyptologist would spend a very pleasant day.
— Shelley Snyder, London & UK Curator
Superman Experience: Defenders Unite (Burbank)

Warner Bros.
$29-39; now booking through Oct. 9
The Superman Experience that has taken up residence in one of the sound stages at Warner Bros. in Burbank is a good — in all senses of the word — example of the running trend of quasi-promotional immersive experiences pioneered by Netflix and slowly but surely catching on with the rest of the entertainment industry.
Family friendly gameplay is capped off with an all ages friendly play set and lounge with both adult beverages and a creative soda fountain. It’s a true summer delight for Superman fans from 8 to 80.
See our feature length review for all the details.
–Noah J. Nelson, Publisher
THE END (London)

COLAB THEATRE
Tickets from £27.50; COLAB Tower; Closes August 2026
After the world has ended, mutated husks of humans walk the streets and ‘the best of humanity’ are summoned to enter a vault to find a cure. Sadly they were busy so it is down to us.
Gathering outside, we put on headphones and blindfolds to be led into the Vault. Once inside, the doors are locked and we have an hour before this lab is destroyed. Find a way to save the day or perish. Often the threat for an escape room participant.
‘The End’ is the latest in the immersive works from COLAB, having been rescheduled from runs in October 2025 and February 2026, and takes place in one of the tunnels outside the main building.
We manage to have a group of eight going in, despite the six ticket limit. This is to the detriment of the show. The tunnels are not spacious and eight bodies with bags and drinks make the space warm and loud. One audience member just turned and walked out of the ‘locked door’ within the first ten minutes.
This audience size does mean participants tend to go off to do their own work without communicating with the rest of the team. This becomes especially hard when puzzles require concise communications to complete.
The performer, who plays a variety of roles in the experience, is very good humoured and quick. He does an excellent job of bringing a room full of people to focus and even rolling with the fact we skip over a few steps to draw conclusions.
The set is particularly atmospheric with spooky mutated skeletons, glowing monitors and plenty of scribbled notes for us to look through. There are even a few good jumpscares.
In the end we solve the puzzles and save the world within forty minutes, currently a record. The ending is particularly atmospheric.
The audio through the headphones was nice for world building but made it hard to hear each other. I think I am the only one to hear an SOS message, due to keeping mine on.
It was disappointing that it seems AI was used in the creation of the show, particularly in the video log of one of the scientists, especially considering the skills of the live performance.
While this might not be on the same scale as some of CoLab’s previous works it is an enjoyable, but warm, hour long escape room.
— Thomas Jancis, London Correspondent
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